Featured Project

Metagaming

Check out Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames by Stephanie Boluk and Patrick LeMieux to see a great example of a project that integrates media Resources—including video games, movies, and images—into the text that appears in the print edition.

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What are people saying

Manifold exceeds our expectations for publishing open-access content on the web, offering many additional features than we had originally envisioned for our publication platform. We look forward to launching Open Arizona, powered by Manifold, in the coming months.

— Kathryn Conrad

Director of the University of Arizona Press

Beyond the accessibility of the digital version of Metagaming, Manifold not only allowed us to hyperlink footnotes and sources, add hundreds of video captions, and embed original software directly within the text, but also demonstrated the central claim of our book: that metagames are not just games about games—they are not just games people make in, on, around, and through videogames—but constitute a form of critical practice in which playing, making, and thinking occur within the same act. On Manifold, we were able to make metagames.

— Stephanie Boluk and Patrick LeMieux

The process of writing a book introduces you to archivists and artists, friends and colleagues. Once published, all of those collaborations are fixed in a static artifact. The promise of Manifold is not only that new communities can continue to form around a book, but also that the book in turn can continue to evolve around its interlocutors.

— Grant Wythoff

Researchers don't write only books that are paper-based objects. We might write words but increasingly, across multiple platforms and increasingly, not only words. Manifold is a recognition of the fact that academic knowledge takes place across multiple modalities and gives that flexibility in articulating it with the help of an established publishing house and their professional team.

— Jussi Parikka

Professor in Technological Culture & Aesthetics at the University of Southampton, author of Insect Media (2010) and A Geology of Media (2015)

Manifold is a platform that allows me to write out loud, to have readers consider my thoughts-in-motion as I work beyond the bound book. Thinking today is too fluid, rapid, and excessive to be easily contained. Manifold curates assemblages that both match and encourage the rapid flow of thoughts and the too-muchness of ideas now.

— John Hartigan

We are excited to work with Manifold because they are seeking to truly integrate projects' print and digital facets, moving academic publishing beyond the meager "digital supplements" that most publishers have offered thus far. Our book requires that readers converse with the data and visualizations that underlies our arguments, and Manifold will make that possible.

— Ryan Cordell
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